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Each artifacts has a
power-up
.
Triple Power
Can Hold 1 Powerup
Amplifies a Weapon/Skill/Pet's Damage by a Factor of 3
Lasts for 10 Seconds
Cost 100 AP to Activate Power-Up
Hyper Haste
Can Hold 1 Powerup
Accelerates Haste/Rate of Fire by a Factor of Two
Lasts for 10 Seconds
Cost 100 AP to Activate Power-Up
Energizer
Can Hold 1 Powerup
Immune To All Damage and Ailment States
Lasts for 5 Seconds
Cost 100 AP to Activate Power-Up
HoverBoard
Unique Item
Allows to Fly in AAA World and Indie World
Until You Enter The No-Fly Zone
Home
About Me
Cast
M.A.F.T Founder Characters
Art Gallery
Armory
Items
Powerups
CD Covers
Games
Music
Dream Crystal
Enigmatic
Projects
Journal